Click image for current game rule information
Annwn is an adult oriented game and is not intended for the participation of people under the age of 18 without direct parental supervision. No one under the age of 15 can play under any circumstances. Annwn is not affiliated with any other LARP group or gaming system. We are a registered and insured independent entity and as such, reserve the right to refuse service to anyone for any reason.
Live Action Role Playing Game
"Cross Through The Veil."TM
If you are unfamiliar with role-playing games, tabletop or live action, then it can be explained as an elaborate game of “let’s pretend.” Larping consists of elements common in improvisational theater, historical re-enactments, and martial art weapon sparing. If you are familiar with tabletop role-playing games, you may have had the common argument of “well if this was with real swords and not with dice, I’d kick your butt!” Larping is the chance to prove that boast.
Our game is set in the Celtic “other world”, after the tragic ending to the King Arthur story told by Geoffrey of Monmouth. The story we follow is an amalgam of all the tales, emphasizing the Celtic traditions and fantasy aspects, with Geoffrey’s work as the spine. Most people are familiar with the Sir Thomas Mallory telling of the tale, but where Geoffrey and Sir Thomas differ, we side with Geoffrey.
Combining fantasy monsters in an alternate world, Annwn is a bold attempt, by experienced LARP players, to perfect game mechanics and story. A Game cycle consists of a 24 hour period and two game cycles constitute a full game event. Camps are secured, when possible, to become our medieval fantasy towns. A skilled team of story tellers, known as "Narrators" and "Barristers" play the roles of monsters, enemy troops, and many others to propel the story and involve the players. Players also participate in the "Non Player Character" roles when called upon. A brief telling of the traditional story we follow, awaits below.
The basic version of the traditional story we adhere to is as follows:
Part One (The coming of Merlin)
The villain King Vortigern had been forced to side with the invading Saxons after his nobles were all murdered, while under a flag of truce, at the “night of the long knives”. Vortigern was allowed to live as a puppet King. Vortigern’s intention was to build a fortress to someday retake Britain.
While attempting to build his fortress, the wall had collapsed several times. Vortigern’s wizards informed him that the walls would only be made strong enough to stand if they employed a rarely used Celtic human sacrifice of a boy with no father. The wizards found Merlin, rumored to have no father, and brought him before Vortigern.
Merlin was able to convince Vortigern that his wizards were wrong. He proceeded to prove that the reason the walls would not stand was that beneath the walls was an underground pool, and beneath the pool were two embattled dragons. The white dragon, a representation of the Saxons, and a red dragon, the representation of the true Kings line, (Who Vortigern had poisoned and then banished his children to steal the thrown) would fight until the white dragon was defeated. Vortigern dug up the dragons and they finished their fight. Merlin was held captive by Vortigern for a short time, and then disappeared from Vortigern’s custody.
Part Two (The coming of Uther Pendragon)
The sons of the old king, Constantine III (a roman emperor of Britton) came of age and traveled from Brittany (in south France) to Britton, with many men at arms, and took Britton from Vortigern. The eldest brother, Ambrosias, held the thrown for two years before assassins, sent by Vortigern, poisoned him. Uther took the thrown and vanquished Vortigern. Uther then turned his attention to uniting the Britons.
Part Three (The coming of Arthur)
Uther united much of Britton. He was the high king with subordinate lesser kings. (Tolkin fans could understand this as Aragorn compared to the king of Rohan). After conquering his enemies, Uther called together the nobles of the land, including Gorlois, Duke of Cornwall and his wife Igrena. Uther made many advances toward Igrena until Gorlois was offended enough to take his wife and leave with out notice (a serious breach of court etiquette and protocols).
Uther made war on Gorlois with rudeness as his excuse, but truly, he lusted for the lady Igrena. Gorlois was well provisioned in both his castles, with him in one and the lady Igrena in Tintagle. Frustrated at the lack of success against the duke, Uther was nearly out of his mind with desire. One of Uther’s knights suggested that he consult the wizard Merlin that had served his brother Ambrosias.
Merlin gave himself, Uther, and Uther’s knight a potion that gave them the appearance of Gorlois and his two companions. They rode into Tintagle and Uther satisfied his desire with Igrena. As circumstances would have it, Gorlois was killed in battle that same night.
As a condition for his help, Merlin said that a child would be conceived that night and when it was born, Uther was to give the child to Merlin. Igrena was married to Uther and had a son as Merlin predicted. They named the child Arthur and gave him to Merlin the night he was born.
Part Four (The Sword In the Stone)
Merlin had taken the new born Arthur to be raised by a noble and good knight named Ector. Ector had a son, Kay, who was less than a year older than Arthur, and trained them both to be good knights. Merlin visited often, and instructed Arthur in the ways of magic.
During this time, Uther had died leaving no heir. The land fractured and the nobles quarreled and occasionally warred for control of the empire. To quell this division, Merlin conspired with Dubric, Archbishop of Caerleon. The two conspirators proclaimed a tournament to determine the high Kingship. On Christmas, when all had gathered for the tournament, a sword appeared, in the courtyard. Set in an anvil and a square stone. The stone bore an inscription, to the effect, that who so ever draws the sword would be king.
Arthur had traveled to the tournament as squire to his adopted brother Kay. During the course of the tournament, Kay’s sword was broken and Arthur was sent to fetch him a new one. The merchants were out of swords due to the events, and in desperation, Arthur drew the sword from the stone and took it to Sir Kay. When Sir Ector discovered this, Kay reluctantly admitted it was Arthur that drew the sword. Merlin and the Archbishop told all gathered the true tale of Arthur, and after months of argument and continuous challenges to Arthur, the archbishop Dubric crowned Arthur high King. Many magical adventures ensued and Arthur united all of Britton, and then turned to conquer Rome.
Part Five (The fall of the Round Table and Arthur)
Arthur had united the land in peace and, although a Christian, he adopted some Celtic traditions, including a more equal gender perspective to insure the villainy done by his father to his mother Igrena, not be repeated.
Arthur had forced all enemies to yield, and had established land in France as part of his domain as well. The petty Roman tyrants of the day demanded tribute from Britton, so Arthur left Britton in the charge of his Queen Gweniver and his nephew Sir Mordred, and marched into Europe.
Arthur dispatched the Romans at every turn and was poised to take Rome itself, when he received word that Mordred had told the kingdom Arthur was dead and he was king now. Mordred also married the Queen (Treason) and had an adulterous affair.
After receiving the news, Arthur withdrew his forces from Rome and returned to Britton with over sixty thousand men. Out numbered greatly by Mordred, Arthur and his men fought until nearly all on both sides were dead. Mordred thrust Arthur through the chest with a spear, and Arthur cut off Mordred’s head in one swipe.
Part Six (Beyond Camelot)
After the battle with Mordred at Camlann, Arthur, now mortally wounded, had his knight Percival, reluctantly return his sword Caliburn (Excalibur in Latin, not the same sword Arthur had pulled from the stone) to Nimue, the lady of the lake. Arthur was then carried to Avalon where the veil between this world and Annwn, (the other world) was thin enough that his wounds might be treated by magic.
Here, with the tragic losses and hope of Arthur’s return, the traditional story ends, and the fiction, that is our story, begins.